Source: 2026-01-21
Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.
Play solo or co-op; everyone has their own inventory and can build together or separately.
Co-op is easiest when players split base upkeep, exploration, farming, and building roles instead of duplicating every task.
Source: 2026-01-21
Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.
Source: 2025-11-13
After launch, pay special attention to inventory flow, airship controls, power clarity, tutorials, crop sheltering, and controller comfort.
Source: 2026-02-12
Plan around small-group role splits, but verify final player count, host rules, and shared-progress behavior in the launch build.
Source: 2026-02-27
Treat shared building and shared exploration as core co-op use cases, not just a platform feature checkbox.
| Question | Current Status |
|---|---|
| Player count | The store confirms online co-op, but final launch limits should be checked in-game. |
| Permissions | Shared building, storage access, and host controls need launch verification. |
| Progress sharing | How quests, unlocks, airships, and recipes sync across players is not public. |
| Save ownership | Host/client save behavior needs live checking. |
| Situation | Best Response |
|---|---|
| First session | Assign one player to food and power while others gather or build. |
| Storage | Decide which chests are shared before separate inventories turn into clutter. |
| Exploration | Use separate inventories to split pickup targets on airship trips. |
| Building style | Keep personal corners separate from core production routes. |