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Multiplayer

Play solo or co-op; everyone has their own inventory and can build together or separately.

Co-op is easiest when players split base upkeep, exploration, farming, and building roles instead of duplicating every task.

  • Separate inventories are confirmed.
  • Shared building and separate corners are both supported.
  • The Steam page lists online co-op.

Closed beta system tuning

Source: 2026-01-21

Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.

Co-op beta scope

Source: 2026-02-12

Plan around small-group role splits, but verify final player count, host rules, and shared-progress behavior in the launch build.

Co-op trailer focus

Source: 2026-02-27

Treat shared building and shared exploration as core co-op use cases, not just a platform feature checkbox.

QuestionCurrent Status
Player countThe store confirms online co-op, but final launch limits should be checked in-game.
PermissionsShared building, storage access, and host controls need launch verification.
Progress sharingHow quests, unlocks, airships, and recipes sync across players is not public.
Save ownershipHost/client save behavior needs live checking.
SituationBest Response
First sessionAssign one player to food and power while others gather or build.
StorageDecide which chests are shared before separate inventories turn into clutter.
ExplorationUse separate inventories to split pickup targets on airship trips.
Building styleKeep personal corners separate from core production routes.

Co-op Base Planning, Building, Airships