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Airship Exploration

Airships are the confirmed travel path to surrounding islands and new resources. The best trip is the one that leaves with a purpose and returns before the base falls behind.

CheckReason
Food reserveExploration should not interrupt the crop loop at the worst moment.
Battery reservePowered base systems should survive the trip.
Inventory spaceEach player has a separate inventory, so empty space matters before travel.
Trip goalPick a target resource, island check, or build material before launching.
  1. Stabilize Farming and Energy System.
  2. Empty storage overflow before leaving.
  3. Fly to one surrounding island with a specific resource goal.
  4. Return, process materials, then update automation routes if the bottleneck changed.

Because every player has a separate inventory, co-op trips should start with an agreed destination, empty inventory space, and a clear plan for who brings resources back to storage.

For shared planning, see Co-op Base Planning.

Energy System, Automation, Reference, Feedback