Airship Exploration
Airships are the confirmed travel path to surrounding islands and new resources. The best trip is the one that leaves with a purpose and returns before the base falls behind.
Before You Leave
Section titled “Before You Leave”| Check | Reason |
|---|---|
| Food reserve | Exploration should not interrupt the crop loop at the worst moment. |
| Battery reserve | Powered base systems should survive the trip. |
| Inventory space | Each player has a separate inventory, so empty space matters before travel. |
| Trip goal | Pick a target resource, island check, or build material before launching. |
Solo Route
Section titled “Solo Route”- Stabilize Farming and Energy System.
- Empty storage overflow before leaving.
- Fly to one surrounding island with a specific resource goal.
- Return, process materials, then update automation routes if the bottleneck changed.
Co-op Route
Section titled “Co-op Route”Because every player has a separate inventory, co-op trips should start with an agreed destination, empty inventory space, and a clear plan for who brings resources back to storage.
For shared planning, see Co-op Base Planning.