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Farming

Grow fruit and vegetables as the main food source, then reduce upkeep with watering automation.

Food stability should come before long trips. A small reliable crop loop is better than a beautiful base that keeps interrupting exploration.

  • Seeds are planted in the ground.
  • Crops are harvested when grown.
  • Watering can be automated.

Animals, crops, and cooking

Source: 2025-05-23

Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.

Closed beta system tuning

Source: 2026-01-21

Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.

QuestionCurrent Status
Crop listSpecific fruit, vegetable, seed, and recipe lists are not verified.
Growth timingGrowth duration, water consumption, and harvest yield need game data.
SpoilageWhether crops or prepared food spoil is not public.
Automation limitsWatering device range, cost, and speed need launch testing.
SituationBest Response
Starting foodUse compact plots that are easy to check while passing storage and crafting.
Scaling plotsExpand only after the current plot stops interrupting other work.
Automation timingAutomate watering when manual care delays building or airship trips.
Trip prepBuild a food reserve before leaving the island for exploration.

Food And Crops, Automation, Farming And Animals