Source: 2025-05-23
Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.
Grow fruit and vegetables as the main food source, then reduce upkeep with watering automation.
Food stability should come before long trips. A small reliable crop loop is better than a beautiful base that keeps interrupting exploration.
Source: 2025-05-23
Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.
Source: 2025-04-25
Plan protected crop space once storm damage matters, while waiting for exact damage and shelter rules.
Chickens, rain, and shelter checks
Source: 2024-02-12
Treat shelter and rain exposure as likely important checks for animal and farm placement, not just cosmetic details.
Source: 2026-01-21
Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.
Source: 2025-11-13
After launch, pay special attention to inventory flow, airship controls, power clarity, tutorials, crop sheltering, and controller comfort.
| Question | Current Status |
|---|---|
| Crop list | Specific fruit, vegetable, seed, and recipe lists are not verified. |
| Growth timing | Growth duration, water consumption, and harvest yield need game data. |
| Spoilage | Whether crops or prepared food spoil is not public. |
| Automation limits | Watering device range, cost, and speed need launch testing. |
| Situation | Best Response |
|---|---|
| Starting food | Use compact plots that are easy to check while passing storage and crafting. |
| Scaling plots | Expand only after the current plot stops interrupting other work. |
| Automation timing | Automate watering when manual care delays building or airship trips. |
| Trip prep | Build a food reserve before leaving the island for exploration. |