Use this checklist on launch day so the first play session produces useful answers instead of scattered notes. The goal is to verify public claims, collect exact mechanics, and avoid publishing guesses.
| Check | Why It Matters | Page |
|---|
| Store choice | Steam, Epic, Xbox, and PlayStation pages may show different features or account requirements. | Storefronts and Platforms |
| PC readiness | Steam and Epic requirement fields can differ, so use both as launch checks. | System Requirements |
| Co-op expectations | Player count, cross-play, host rules, and save ownership should be verified before promising advice. | Multiplayer |
| Known unknowns | Avoid repeating older FAQ answers as final launch facts. | Known Unknowns |
- Confirm the first food loop through Farming: seeds, water, growth, harvest, and food use.
- Confirm the first power loop through Energy System: generator types, battery behavior, weather effects, and wireless power timing.
- Record the first automation unlock through Automation: transport drones, watering, power draw, and storage targeting.
- Verify the first airship requirements through Airships: build cost, repair, travel, fuel or energy rules, and island resources.
- Check whether the launch build matches the public FAQ on Official FAQ Notes.
| Capture | Good Evidence | Do Not Publish |
|---|
| Recipes and costs | Screenshots or extracted data tables once access is legitimate. | Speculation from trailers. |
| Unlock paths | Exact in-game requirements and quest/research gates. | Old beta assumptions without launch confirmation. |
| Achievements | Final Steam/Epic achievement names and trigger text. | Guessed triggers from achievement names. |
| Co-op rules | Host/client tests with two accounts or clear platform-store documentation. | One store label treated as universal. |
| Performance/setup | Final launcher requirements and tested graphics settings. | Requirements copied without noting the source. |
Energy System, Automation, Reference, Feedback