Source: 2025-05-23
Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.
Animals are designed around coexistence; pigs are confirmed to dig up truffles when treated well.
Animal care should be treated as a repeated attention loop until proven otherwise. Keep animals close enough that any care checks fit your normal route.
Source: 2025-05-23
Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.
Source: 2025-04-25
Plan protected crop space once storm damage matters, while waiting for exact damage and shelter rules.
Chickens, rain, and shelter checks
Source: 2024-02-12
Treat shelter and rain exposure as likely important checks for animal and farm placement, not just cosmetic details.
Source: 2026-01-21
Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.
Source: 2025-11-13
After launch, pay special attention to inventory flow, airship controls, power clarity, tutorials, crop sheltering, and controller comfort.
| Question | Current Status |
|---|---|
| Other animals | The full animal list is not public. |
| Care mechanics | Feeding, happiness, housing, and comfort rules need verification. |
| Truffle timing | How often pigs can dig up truffles is not known. |
| Resource use | Whether truffles are food, crafting input, sellable item, or all three needs game data. |
| Situation | Best Response |
|---|---|
| Placement | Keep animals near the normal farm route so care is not forgotten. |
| Pigs | Treat pig care as the visible path to truffles, not as passive decoration. |
| Food route | Place animal checks near crop checks if feeding or care becomes repeated work. |
| Exact values | Use qualitative care advice until live-game or file data confirms numbers. |