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Animals

Animals are designed around coexistence; pigs are confirmed to dig up truffles when treated well.

Animal care should be treated as a repeated attention loop until proven otherwise. Keep animals close enough that any care checks fit your normal route.

  • Pigs and truffles are specifically confirmed.
  • The store wording emphasizes coexistence.
  • Pigs dig up truffles if treated well.

Animals, crops, and cooking

Source: 2025-05-23

Expect farming to include crop variety, cooking bonuses, animal logistics, and care quality, but do not assume exact yields or recipe costs yet.

Closed beta system tuning

Source: 2026-01-21

Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.

QuestionCurrent Status
Other animalsThe full animal list is not public.
Care mechanicsFeeding, happiness, housing, and comfort rules need verification.
Truffle timingHow often pigs can dig up truffles is not known.
Resource useWhether truffles are food, crafting input, sellable item, or all three needs game data.
SituationBest Response
PlacementKeep animals near the normal farm route so care is not forgotten.
PigsTreat pig care as the visible path to truffles, not as passive decoration.
Food routePlace animal checks near crop checks if feeding or care becomes repeated work.
Exact valuesUse qualitative care advice until live-game or file data confirms numbers.

Animals And Truffles, Farming, Farming And Animals