Farming and Animals
Food comes mainly from fruit and vegetables, while animals are framed around coexistence. The one named animal interaction currently confirmed from Steam is pigs digging up truffles when treated well.
Food Loop
Section titled “Food Loop”- Plant seeds in a compact area near your normal base route.
- Harvest crops only after they finish growing.
- Expand plots after you know how much upkeep the current size requires.
- Add watering automation once manual care starts delaying Airships or building work.
Animal Loop
Section titled “Animal Loop”Treat animals as a steady-care system until live play proves otherwise. Pigs are the only named animal in current public Steam metadata, and the key public detail is that they dig up truffles when treated well.
| Animal System | Confirmed Detail | Practical Implication |
|---|---|---|
| Pigs | Pigs can dig up truffles when treated well. | Keep care access convenient instead of placing animals in a decorative corner far from chores. |
| Coexistence | The store description explicitly frames animal systems as non-exploitative. | Expect care, comfort, or treatment quality to matter. |
| Farm proximity | Crops are the main food source. | Place animals near the food route if feeding or checking them becomes repeated work. |
Base Placement
Section titled “Base Placement”A good farm location is boring in the right way: close to water, close to storage, close to food processing, and not blocking future building. Move decorations around the farm, not the other way around.