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Automation

Use transport drones and powered systems to remove repetitive gathering and watering work.

Automation is valuable after the base can feed and power itself. Add it where repeated chores interrupt building or airship trips.

  • Transport drones gather resources.
  • Automated watering is mentioned by the Steam description.
  • The game includes energy systems and automation systems.

Advanced power logic

Source: 2025-05-23

Expect later automation advice to cover conditional control, weather-aware watering, night lighting, and electric processing once exact unlocks are verified.

Closed beta system tuning

Source: 2026-01-21

Use these beta notes as a checklist for quality-of-life features to verify in the launch build, especially co-op coordination and smoother base upkeep.

QuestionCurrent Status
Drone routingRoute assignment, range, ownership, and storage targeting are not public.
Power costWhether drones or watering devices draw continuous power needs verification.
ThroughputDrone speed, capacity, and priority behavior are not known yet.
Unlock pathThe first craft or building that enables automation is not confirmed.
SituationBest Response
Before buying automationConfirm the chore repeats often and has a stable storage destination.
Power checkDo not automate a route that will stall whenever weather output drops.
Best early targetsWatering and repeated basic material movement are safer than vague all-purpose routing.
After explorationRecheck drone routes when new island resources change the current bottleneck.

Transport Drones, Energy System, Automation Route