Genres and Tags
Steam genres and public user-defined tags are useful for setting expectations before launch. They are not exact mechanics, but they explain why players search for building, co-op, farming, automation, and exploration guides.
Steam Genres
Section titled “Steam Genres”| Genre | Player Expectation |
|---|---|
| Adventure | Expect island exploration, airship trips, and resource discovery questions. |
| Indie | Expect launch-day balance and feature details to matter more than old trailer assumptions. |
| Simulation | Expect players to ask how food, power, crafting, and automation loops fit together. |
Popular Steam Tags
Section titled “Popular Steam Tags”| Tag | Player Search Intent |
|---|---|
| Open World Survival Craft | Expect food, resources, crafting, and base-readiness questions. |
| Base Building | Players will look for layout, power, storage, and construction guidance. |
| Co-op | Players will look for shared-base planning and role splits. |
| Crafting | Players will look for recipes, materials, and gadget unlocks once game data is available. |
| Building | Players will look for layout, power, storage, and construction guidance. |
| Online Co-Op | Players will look for shared-base planning and role splits. |
| Multiplayer | Players will look for shared-base planning and role splits. |
| Sandbox | Players will look for flexible build order, base layout ideas, and low-spoiler planning advice. |
| Open World | Players will look for airship trips, island resources, and travel prep. |
| Survival | Expect food, resources, crafting, and base-readiness questions. |
| Farming Sim | Players will look for crops, watering, food, animals, and truffles. |
| Simulation | Expect players to ask how food, power, crafting, and automation loops fit together. |
| Cozy | Players will look for lower-pressure progression, decoration, and accessibility details. |
| Relaxing | Players will look for lower-pressure progression, decoration, and accessibility details. |
| First-Person | Players will look for controller comfort, field of view, motion comfort, and hands-on building feel. |
| Farming | Players will look for crops, watering, food, animals, and truffles. |
| Automation | Players will look for drones, watering automation, power budgets, and route setup. |
| Atmospheric | Players will look for world mood, visual references, trailers, and cozy base inspiration. |
| Exploration | Players will look for airship trips, island resources, and travel prep. |
| Indie | Expect launch-day balance and feature details to matter more than old trailer assumptions. |
Player Note
Section titled “Player Note”Tags are public Steam store metadata, not extracted rules. Use them to choose which guide topics to read first; use exact game data only after demo or full-game files are available.