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Building

Build a home base on floating islands with functional rooms, decorations, and small layout details.

Treat the first base as a compact workshop and farm, then decorate and expand once storage, food, power, and airship access are painless.

  • Wide material and decoration support is confirmed.
  • Cozy spaces and small details are part of the building pitch.
  • Community demo builds were highlighted by the developers.

Co-op beta scope

Source: 2026-02-12

Plan around small-group role splits, but verify final player count, host rules, and shared-progress behavior in the launch build.

Co-op trailer focus

Source: 2026-02-27

Treat shared building and shared exploration as core co-op use cases, not just a platform feature checkbox.

QuestionCurrent Status
Structure costsExact material costs for walls, floors, machines, and decoration are not verified.
Placement rulesSnapping, collision, support, and power-placement limits need live checking.
Progression gatesWhich building pieces unlock first is not public.
Co-op ownershipPermission and edit rules for shared builds need launch verification.
SituationBest Response
First baseKeep crop plots, storage, crafting, and power close enough for one maintenance loop.
DecoratingDecorate around working routes instead of moving core production into awkward corners.
Co-op buildsAgree on shared storage and task zones before everyone starts separate projects.
ExpansionLeave room for airship access and future automation paths before filling every edge.

Beginner Guide, Co-op Base Planning, Release Status