Building rules and weather hazards
Source: 2024-07-10
Expect building to involve placement logic, water/land constraints, and weather-aware layout rather than decoration only.
Build a home base on floating islands with functional rooms, decorations, and small layout details.
Treat the first base as a compact workshop and farm, then decorate and expand once storage, food, power, and airship access are painless.
Building rules and weather hazards
Source: 2024-07-10
Expect building to involve placement logic, water/land constraints, and weather-aware layout rather than decoration only.
Source: 2026-02-12
Plan around small-group role splits, but verify final player count, host rules, and shared-progress behavior in the launch build.
Source: 2026-02-27
Treat shared building and shared exploration as core co-op use cases, not just a platform feature checkbox.
| Question | Current Status |
|---|---|
| Structure costs | Exact material costs for walls, floors, machines, and decoration are not verified. |
| Placement rules | Snapping, collision, support, and power-placement limits need live checking. |
| Progression gates | Which building pieces unlock first is not public. |
| Co-op ownership | Permission and edit rules for shared builds need launch verification. |
| Situation | Best Response |
|---|---|
| First base | Keep crop plots, storage, crafting, and power close enough for one maintenance loop. |
| Decorating | Decorate around working routes instead of moving core production into awkward corners. |
| Co-op builds | Agree on shared storage and task zones before everyone starts separate projects. |
| Expansion | Leave room for airship access and future automation paths before filling every edge. |