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Energy and Batteries

The important confirmed rule is simple: power output is not equally reliable in every condition. Steam describes solar, wind, and water generation, weather-sensitive output, batteries, and wireless power.

Do not evaluate a power setup only when conditions are favorable. A good base has enough stored energy and mixed generation to keep core systems running through lower-output weather.

LayerPurposePlayer Decision
Power SourcesCreate electricity from solar, wind, and water.Mix sources when one condition can drop production.
BatteriesStore excess electricity.Add storage before expanding automation.
Wireless powerKeep powered devices running without awkward layout restrictions.Use it to simplify machine placement after core generation works.
AutomationSpends power to save manual work.Scale automation only after storage handles weather dips.
  1. Place the first reliable generator setup available.
  2. Put essential workstations and food production on the powered route first.
  3. Add battery storage before adding convenience machines.
  4. Add wireless power when layout starts limiting expansion.
  5. Connect automation last. See Automation Route.
MistakeFix
Scaling drones before batteriesStabilize generation and storage first.
One-source power dependencyCombine solar, wind, and water when the available parts allow it.
Power far from choresPut crop care, crafting, and storage near the first reliable power area.

Energy System, Automation, Reference, Feedback